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Another common myth is that the third baseman controls the game for all the players and if he makes a bad play its gon na up cause everyone to lose.
That'S absolutely a myth. The odds are the same, no matter how the third baseman plays his cards Since blackjack is a game of skill. If you are at a table with a lot of bad players, does it affect your odds of winning?
Blackjack is absolutely a game, a skill. However, what matters is your skill. What the other players are doing makes no difference at all.
It'S a common myth that bad players at the table cause everybody to lose. You could be playing with the world's worst blackjack players and its not gon na make any difference to you over the long run.
Does it matter if you play at a full table or an empty table. Mathematically speaking, the odds, don't matter whether you're playing at a full table or the or an empty table, however, at a full table, you're going to be getting a lot fewer hands per hour.
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If you want a lot of hands per hour, obviously you should be playing by yourself now when the casinos calculate comps, they go by average bet and time played.
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Should a player ever taken insurance Unless you're counting cards? Absolutely never take insurance. The house advantage on the insurance is 7. Even if the dealer has an ace up, it's still a lousy bet try to get the full pay out.
There is an exception for card counters. If somehow you know the remaining cards are rich in lotsa tens, then insurance can become a good bet, but if you have no idea, if you're, not tracking, for that always decline insurance, What is your best advice for blackjack players?
My best advice for blackjack players is to seek out games with good rules in a blackjack, preferably double-deck, preferably the dealer stands on a soft You can look up the house advantage for any set of blackjack rules on my website and there's lots of other books and sources that give you that information as well.
Then you should play good strategy. The basic strategy is a great place to start. This will cut down the house advantage to a very thin amount if this is too complicated.
I have something on my website: Would you suggest going to comedian Jimmy JJ Walker for blackjack advice? No problem, they don't know, but thank goodness I came in the professional.
Is here leading the way Your best piece of advice, rather blackjack players Never hit on That'S a cardinal sin never hit on 12 ever, never Absolutely not.
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Don'T forget that you can see more of our educational gaming videos on our YouTube channel just go to youtube. Once Upon a Time: For example, in the original "Rapunzel" the handsome prince climbs her hair only to find out that she is actually an alien dragon controlled by a robot.
In the original unedited "Cinderella," the glass slipper is actually her cousin's face. It is too horrible for me to describe on a family program.
When these tales reached American shores, they were sanitized for a more delicate audience, though they retained their classic characters.
Will it be sanitized and gentle? Or will it hew more closely to its gruesome, robot-filled, 16th-centure roots.
We will begin, as we always do, once upon a time. Players will work together building a story from a hand of cards, each containing a fairy tale element, like a crown, a kingdom, a dragon, a sword, or a witch.
I may have made a robot card and put it in this deck, but you can't prove it. The players will work together to tell a fairy tale by playing cards out of their hand and incorporating the elements on those cards into the story.
There are three ways you can become the narrator. The active narrator can pass control of the story to you. If the active narrator mentions an element you have on a card in your hand, like a dragon, you can play that card and now you are the narrator.
Finally, we have these cards called "interrupts," which we will explain when they come up in play. This is not really a competitive game. This game is really about telling a story.
But we are all sort of working against each other in one significant way. Every one of us will have a secret ending that only we know on a card just like these.
We will try to steer the story slowly toward our preferred ending. The first player to use all the cards in their hand and bring the story to their desired conclusion is the winner.
A lot of us playing this game are writers, and to paraphrase one of my very favorite writers, the story is the thing. Let's find out what happens once upon a time.
My name is Chris Wyatt, but everybody calls me Doc. I am an independent film producer. I was one of the producers of the movie "Napoleon Dynamite" and a few others.
I'm also a freelance animation writer. My name is Mike Phirman, and I'm known for music comedy. And I'm known for being the "Phirm" half of "Hard 'n Phirm," which is a music company duo.
I am Amy Berg. I write TV and movies and stuff. Rules for "Once Upon a Time" state that the player who looks most like a storyteller goes first. So, how many pilots have you sold this year?
That I can talk about? How many pilots have you sold this year? To friends, or to actual networks? OK, I have sold zero, although my show TableTop was renewed.
I'm glad to hear about that. How many have you sold, Berg? How many pilots have you sold, Berg? Is it more than zero?
It's more than zero and less than Is it more than one? Is it more than two? All right, you're going to go first then because you are the most storytellery.
All right, so everyone has looked at their endings? I'm not quite sure how this is going to land here. My ending is a cautionary tale, as fairy tales so often are.
You must learn the importance of choosing the proper companions. I've got an ending that involves a tyrant. It says the tyrant was destroyed and everyone was happy.
Which means if I'm going to win this game, I've got to introduce a tyrant at some point. My ending card was a little disappointing because it was evildoers are thrown down the well.
So my ending is, two people who are very much in love somehow get parted. One of them perishes, and the other one is injured in that process.
I totally got this. So, gentleman, once upon a time there lived a giant named Frank. Frank lived in a cave.
I love him already. Frank the Giant lived in a cave. And he was very, very nervous about most things, because he's a giant and he was the only one around.
There are no other giants? Is he the last of the giants? He's is last of the giants? He's the last remaining giant. Frank, the last of the giants, wow.
Which means, you know, no getting it on with you a giant girl, because, like, there's none left. So he's very nervous that people are going to discover, possibly find where he lives.
Because he's an outcast. Because people want to kill him. I think people want him dead. I think he's scary. He's different from everyone. If people saw him, what would he do?
I think I think they would challenge him verbally to a duel. Verbal duel with a giant sounds-- they kill all the other giants verbally?
No, they use this weaponry. They were fighting, I guess, the giants. Actually, it was bigger than that. It was actually a global thermonuclear war.
There was a global thermonuclear war. How many of these would survive that? When you get a card that says "global thermonuclear war," you think two things.
And this could be really cool. The people who started the war, they were just trying to get rid of the giants. Just trying to do a typical giantocide.
His personal giant cave was protected with whatever material protects people from that kind of radiation. There's no plastic sheeting in a fairy tale.
I think maybe aluminum foil or something like that. So he was protected, and so were the people that caused the war.
Because they live in a bubble in the village where they all live. I think three ums means you're rambling. I think three ums is a ramble.
I took a card. So, Frank, the last of the giants, has a terrible secret. In this cave, he has a fire pit. And then that fire pit, of course, burns a fire.
However, it's not natural fire. It is a muse of fire. And this is the Secret? The muse of the fire is named Steve. Steve the fire muse and Frank the giant are in love.
Consummated is a word I was trying really hard not to say. But it's one that's going to be there. It's on tape now, buddy. If a fire muse and a giant want to get together, I say that's a-OK.
The question is not, would I date a giant named Frank. The question is, how did I ever get over it? Frank and Steve now live alone in this cave.
So people, they don't know where he is, though? No, because it's very far away from the bubble village where the protective people live.
And every day, Frank the giant and Steve the fire muse do this thing that Mike's going to tell us. I've played "Once Upon a Time" every day for the last 17 years.
So I should really win this game. I've played it twice, maybe a handful of times. So what they do is, they will go down to the local swamp, right.
Every area has a swamp. Every cave has swamp attrition. They're popping up everywhere. You pay extra for that.
So they have a pretty decent swamp. Which is kind of messy, though, I would imagine, because of the war. Yeah, it's probably a lot more red than it used to be.
And giants bleed a lot. Yeah, full of blood. A fire muse isn't threatened by the water in this swamp at all.
By the way, swamp. Glad you got that out there. Yes, the swamp was Arugapharrrrr. So, Phirman named the swamp rarrrrrr?
I might have been missing a constant or a vowel. Regional dialects give me a really hard time. So, the local swamp, they down there.
And what they would do is, Steve the fire is actually kind of the ugly duckling of his family. Hard to love, except by giants. Because not only is Arugapharrrr a swamp, it's actually Steve's parent.
They're like those animals that only needs one to go forward. It's not a sexual thing. An element birthed another element? The swamp gave birth to a fire muse?
That's what happens after a global thermonuclear war. Yeah, that's totally plausible. So they go down there every day to visit Steve's parents? Or what's left of them.
Global thermonuclear war is also not good for the wetlands and living and swamp folk. So they go down there, and it's kind of like giant to a graveyard, going to a cemetery.
So they go down there and they're very sad. And what they do is, pass. They go down there to make a plan. They're planning how they can express their love physically.
Because normally the heat of Steve's fire keeps them apart. And that's when it occurs tell them that if only the giant were actually a robot, made of metal with the high melting point, he could hug Steve.
If only he were a robot. Fairy tales are full of robots. All three little pigs? But they need make a plan so that Frank the giant can become Frank the giant robot and express his love to Steve.
Their one goal, Frank and Steve, is to also become parents and have a child together. They don't know exactly how that's going to work between a giant who wants to be a robot and a fire muse.
So Frank needed to figure out how to become robot, or part robot, and he did that by passing to Amy Berg. Well, they didn't do it yet, because it was actually a bone of contention between them.
And they would argue relentlessly about this. And even Steve's parents got involved. Frankly, they didn't want Frank to be with their son in the first place.
There was another fire muse down the river they really wanted to set up Steve with. So on this particular day when they had gone down to visit Steve's parents and hatched the plan to convert, somehow, Frank into a robot, Steve's parents dropped this terrible bombshell on them.
Not the actual bomb. No, that already happened. They revealed to Steve, we just don't think Frank is right for you.
We think fire muses should be with other fire muses. Lone cave-dwelling giants should be allowed to marry fire muses if they choose.
Even if they're born of different elements. Steve and Frank responded the way that you would expect them to respond. They said, your opinion eats a dick.
You have a card for that? I wish I did. They left the swamp. They said, Steve's parents, Mr. Muse, we will never see you again.
Because we only need to have people who support us in our lives. And they went deep into a nearby forest and began mining the materials necessary to build the exoskeleton of the robot.
An exoskeleton for their love. Now, as Frank was pulling large pieces of ore from the earth, they heard a voice behind a tree, and it said something from Mike Phirman.
Playing with Wil is a little like playing with a vampire where, if you're a foot away from him, he can glamour you when he starts telling his details and you forget you are supposed to be interrupting him and playing as well.
So that voice said, you guys should not be here. You guys are off limits. This mining area belongs to the kingdom. Like, the bubble kingdom?
Or is it a different kingdom? No, like, the bubble kingdom. Which was named Djrjhjan. I really hope we don't go back to the swamp because I don't remember that one.
The swamp was named Arugapharrrr. Mike's coming up with some names that are really funny, but are really hard to remember. So when I get a chance to tell the story, I have to move to new locations because I can't remember the names of the old locations.
I don't know why anyone is having a problem with inventing words because, first of all, "arugapharrrr" is a word already. Steven and Frank are like, yeah, we're just going to be here for, like, a few minutes.
We're getting a little bit of ore. And then we'll be out of here. Yeah, and he's like, oh let me guess.
You guys are making some kind of exoskeleton to down download your brain into so you guys can be together.
Like a love robot. And they're like, are you serious? You know about that? How do you-- And he's like, look, I'm the spirit of the forest.
And I'm just telling you this because I'm very wise. And I'm trying to help you guys out. Here's what you need to do. You guys need to go to a much different place, like Kahiman or Albuquerque.
What are those places? Oh, those are different locations on the other side of the water. But what kind of locations? Oh there are also mines, deserts, cliffs.
Do they houses at all? Oh, some of them are near villages. It's very important that it was near a village.
I can't wait to find out why. What's the name of this particular village? Well, the mine was near a village called Robot Town. Robot Village, I mean to say.
It aspires to be Robot Town one day. One day It helps to become a city. But only if enough revenue is generated by their key industry. The key industry in Robot Village is the creation of love robot suits.
I'm really struggling at this point, because I've got a dead-weight card in my hand, which is "clothes. So unless one of the other players happens to randomly say, and by the way, he's made a fire and has no clothes, I'm not really going get to play this card.
So they traveled all day and they traveled all night, and they finally got to Robot Village, where they said, we want to acquire one of the love robots so we can be together.
Well, the people in the village were shocked to see a giant, frankly. Because they had a whole war had broken out. And Frank was the last of the giants.
So they were totally scared. I actually know what happened. I think they chase them out of the village, Wil. No, I think you played in aspect and I've got an interrupt.
I will tell you exactly what happened. The villagers were frightened by Frank's largesse. They were confused by Steve the talking fire, they'd never seen that before.
Yeah, it's a big deal. So the villagers quickly formed a council, as they so often do, and the council said, let's keep them here.
Let's make them part of the village. But we're never really going to give them a robot suit. We'll just sort of string them along.
They were making mischief. They were making terrible mischief. And Frank and Steve came into this group, and they were now given a group of little companions.
There were four little dudes, little villager guys. They were little dudes? They were so tiny. Yep, they were so tiny. And what were their names, those four dudes?
Deedle, Dum, Horrachman, and Dave. Why'd you look at me? Yeah, of course, Dave. I just remember a harrrrrr sent at me, which I think was Amy.
As a reaction to the names that I've put out, I think Amy was trying to harrrrr for having made her make so many sounds today.
Really, they're not just, like, hanging around them. Yes they're like spies. Tiny spies are the worst. Because you never see them coming.
Frank's huge, so they'd need to be in his hand for him to hang out with them. So what happens when he's with these companions? Do they take him somewhere?
Well, the companions are disguised as his friends. But, in fact, are secret agents from the swamp. From the swamp of Arugapharrrr.
They were sent by Steve's parents to keep an eye on them. Because although they threw their hands up and said, get the hell out of here, we don't approve of your love.
It's Frank and Eve, not Frank and Steve. They still love their son, and they want to make sure he's OK. So they've sent these four little companions, whose names you guys will remember.
Was it Tweedle or Dum? A series of guttural noises and Dave. To keep them apart. Is that what you said? Yeah, well, now they're settled.
They're actually enjoying living together in peace. And they have these four companions, who they think are there for their amusement.
That's a lot of talking without a card, Amy Berg. That was a lot of talking without a card. Their goal was to chase them out of the village so they would, once again, be on the run.
They wanted to create chaos in their lives. To break them up. That's a nasty plot by that swamp. They are bad people, super bad people. So now, having been deceived by their new companions, the companions say to them, let's go on a mission.
Because we know that there is a great treasure that we are going to go on the hunt for. So they head out into the deepest, darkest of deep, dark forests.
And they begin the hunt for the treasure. And as they go out and find the treasure, the treasure, as it turns out, is at the bottom of a well.
When Wil laid down with the well, I thought, oh, well, I clearly have a shot at this. I mean, everybody moved out of the way.
I got them right there. The problem is, I still have like five cards. Basically, everybody else is going to have to stop talking for like a half hour for me to get through these things plausibly and to reach evildoers being at the bottom of this well.
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